Aesthetics of Interaction
Traditional product design only considers the physical aesthetics of a product, making it appear beautiful. However, in this course, models, methods, and research to apply aesthetics of interaction are applied. Helps to create the design of an interactive product to follow-through its expressive abilities on its own or together with other skills.
EXPERTISE:
Creativity & Aesthetics
Technology & Realization
08/03/2022 - 19/04/2022
ROLE:
Product interaction
Interactive aesthetics
Bodily skills
Expressive abilities of physical objects
The project encompasses 4 iterations testing out different affordances, materials, and interactions. With appropriate research and chosen target group consisting of extreme characters. In the final iteration, an intricate final selection of materials and the technicalities from choosing a wake-up sound to installing electronics. An intricate final selection of materials and the technicalities from choosing a wake-up sound to installing electronics.
Foss, an interactive tangible re-design of an alarm clock
The working of Foss:
By moving through the cloth, one can set the time for a power nap, with the maximum being 30 minutes. Sliding through the cloth leads to a change in texture and/or color, which is reflected in how erratic or smooth the user moves their hand. Inherent feedback of sliding similar to pushing is implemented.
Once the time is set, the user takes a nap. After that, the metallic rod containing metallic balls rolls across, changing the course of the material in the opposite direction. Once it reaches the end, due to vibration motors placed within, the metallic balls start to vibrate creating an alarming sound. The user can stop this sound by picking up the metallic rod at the same position by using a modality where a sensory action causes a sensory reaction coupled through functional feedback
Different frameworks and models offered, helped us to understand ways to analyze the object's qualities of interaction, pursuing us to apply to one's own design process. It enabled a creative process, dabbling in experience prototyping and sketching, creating storyboards with extreme characters, interaction relabelling, and movement-based design. Designing such a way helped to design critique and foundation by research through design. Diving deep into the theoretical aspects followed by applying said theory into practical contexts, helps to develop critical thinking towards different perspectives in interaction design, further physical prototyping is preferred to involve the user's hands and body to merge with the product. Hence, this already puts the designer in the user's position and to think from their point of view, needs, and wants. This project also played a role in my final projects since it helped me to develop concepts of tangible and embodied interaction, and multimodal interaction design while understanding different perspectives of design and design research from a designer, researcher, and user's perspective.
Final Pictorial Report: Click Here
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